Saturday, January 31, 2009
Thursday, January 29, 2009
Lets start things off with Quadrant L10
Wow, not much Awesome™ here... LETS MOVE ON!
The main bulk of Awesome™ is due to the fact that at the bottom of this post is a link to download a PLAYABLE beta/proof of concept of THIS GAME called "zChicken Hunter EXTREME!"
It isn't much, you run around killing chickens in Mabe Village, but it IS fun! And it serves a useful purpose, which will be explained in a little bit.
Next up, the Forums are now open! Check them out at http://mithoskgames.prophpbb.com/
Feel free to post/brag your high scores in the LA/Chicken Hunter section, also please post your game play experience in the provided thread as it helps us figure out any problems with performance that can be fixed via code or modeling so PLEASE POST YOUR GAME EXPERIENCE IN THE PROVIDED THREAD! IT WILL HELP MAKE THE FINAL GAME RUN SMOOTH AS SILK FOR EVERYONE!
Next up is the README included in the download, PLEASE READ IT, it lists the controls and gives more detailed instructions for posting your GAME PLAY EXPERIENCE.
(Have I made clear how important posting that is yet?)
LINKS AWAKENING PROOF OF CONCEPT bld r1
Hello and thank you for downloading
zChicken Hunter Extreme! The Proof
of Concept/beta of the Link's Awakening 3D Project!
Just some notes before you get started:
1. Unzip/Unrar LA.zip
2. Double click on run.bat
On the main menu:
W: Move selection UP
S: Move selection DOWN
ENTER: Select highlighted option
W: Move UP
S: Move DOWN
A: Move LEFT
D: Move RIGHT
You may need to click on the window in order for controls to work.
Purpose of this Release:
1. Show the the game is indeed being made
2. Gather vital performance data
How you can help:
Give us a report of your experience with the game! Here is how:
1. Play the game
2. Goto http://mithoskgames.prophpbb.com/
3. Sign up (it's free!)
4. Goto the LA/Chicken Hunter Forum
5. Enter the "Chicken Hunter Playtest" discussion
6. Make a post giving us the following information:
a. Graphics card (name, maker, RAM, etc)
c. CPU speed
d. Operating System
e. Frame rate (You don't need to be exact, we just want to know if it is running smooth or choppy or not at all)
The most important info we need is a, b, and e, the other info helps too!
-No Background Music
-on second play through i started in the trees to the right of the normal starting point, third play through worked fine. (Not sure of repro rate)
-chickens still escaping/getting into areas the player cant
-some choppy collision around cliffs and other areas
Modeling by: Jordan (aka MithosKuu)
Programming by: Ryan
Jordan: firstname.lastname@example.org (put LA somewhere in the subject line)
Did you read it all? GOOD! If not, BAD! GO READ IT!
Anyway, this is what you've been waiting for this entire post, isn't it? well HERE IT IS!
CLICK ME TO DOWNLOAD THE BETA!
CLICK ME TO GOTO THE FORUM!
Have fun guys, stay Awesome™!
Wednesday, January 28, 2009
Tuesday, January 27, 2009
This quadrant is located directly beneath the Shell Shrine, other then that, not much to talk about.
I believe I may have a solution for the "Martha's bay is 8 units below the Prairie and 80 units above the beach" problem, but we will see more on that when I get to work on the bay.
For those wondering, the village is at an elevation of 0 units, the Prairie is (mostly) at an elevation of -16 units, sea level is at an elevation of -144, and the part of the beach that connects to the bay is at an elevation of -104 units. 8 units is about half the height of a cliff face, or as high as the half cliff in the above picture.
The reason why sea level is at a negative number instead of 0 is because I started modeling the village first, and my programmer has told me to stop moving models around as it messes with his work, so I can't elevate everything to make the sea level be at elevation 0
Monday, January 26, 2009
Sunday, January 25, 2009
The entrance to Level 3, the Key Cavern, the actual entrance isn't as showy as the gameboy version, but it's 1:43am and I didn't want to mess around with the cliffs any more then I had to. (I will probably go back and fix it up later)
For those that don't know, I live in Washington and will most likely be attending Sakura-Con this year, I don't know how many people other then my 13 watchers actually read/follow this blog, so I don't know how many of you live in Washington or plan on attending, but if any of you do, feel free to hit me up if you see me (I will post a picture of what I will be wearing for most of the time when Con gets closer) I always love to hear from readers, I may not reply often, but I do love seeing that I have new comments.
Saturday, January 24, 2009
Thursday, January 22, 2009
Not much here, another relatively empty quadrant.
Because it was requested, here are 3 shots of the inter island as is, unless blogger messed with them, they should be 4000x3000 in size, have fun
Really hard fitting the entire island in frame...
Wednesday, January 21, 2009
It's funny, when you play the original game, you notice what all of these cliffs would mean for the island elevation-wise, I honestly don't know if Martha's Bay is supposed to be at sea-level, or if it empties into the sea via waterfalls...
Tuesday, January 20, 2009
Monday, January 19, 2009
Sunday, January 18, 2009
Quadrant H9, here you find the honey comb (well, not yet) an item in the trading sequence that eventually leads to the boomerang
Quadrant H10, location of a giant stone pig head (again, not yet) and serves as a shortcut to the castle
Quadrant E12, this area serves as the entrance to the Sign Post Maze.
Thats all for now, I'm going to bed, more work/updates once I wake up
Thursday, January 8, 2009
Wednesday, January 7, 2009
Once again, cliffs make me mess around with elevation. One day I will destroy the cliffs. One day.
In a few weeks I will split the blog up into three separate ones:
mithosk-games_la will be for the Zelda updates
mithosk-games_helix will be for Metroid updates
mithosk-games_dl will be for projects using original characters (Won't be many/any updates till LA and/or Helix are close to completion)
This split will effect the URL for this blog, changing it to http://www.mithosk-games_la.blogspot.com and the current URL will no longer work, I will give notice when I'm a few days from the split so you will know when to start using the new URL's.
Tuesday, January 6, 2009
Once more with feeling. I. HATE. CLIFFS! not so bad this time around, needed to lower the elevation of quadrants E10 and F10 a bit, what I am really dreading is getting Martha's Bay to line up with both the prairie and the beach, since they are at radically different elevations.
Not much here other then the first teleporter you find in your quest, which makes moving about the (rather large) island much less of a hassle.
(as a side note, apparently teleporter isn't a word according to blogger's spellchecker)
Monday, January 5, 2009
This quadrant is located just East of the Mabe village shop and acts as the border between the village and the prairie.
Should I start doing Helix related updates as well? Or should I just continue to work in the dark, throwing out occasional teasers until I have a bit more to show?