Thursday, January 8, 2009

3d Links Awakening Quadrant update 60 & 61

Morning Double Post Time Go!



Quadrant G9, much like G10, lots of holes for Pincer beasts to pop out of



Quadrant E11, this is the entrance to the sign post maze. It looks messy, but there is a reason for that.

Wednesday, January 7, 2009

3d Links Awakening Quadrant update 59

Last update of the day, quadrant E11 is complete



Once again, cliffs make me mess around with elevation. One day I will destroy the cliffs. One day.

In a few weeks I will split the blog up into three separate ones:
mithosk-games_la will be for the Zelda updates
mithosk-games_helix will be for Metroid updates
mithosk-games_dl will be for projects using original characters (Won't be many/any updates till LA and/or Helix are close to completion)

This split will effect the URL for this blog, changing it to http://www.mithosk-games_la.blogspot.com and the current URL will no longer work, I will give notice when I'm a few days from the split so you will know when to start using the new URL's.

3d Links Awakening Quadrant update 57 & 58

Another double update this morning



First up is Quadrant G10, this area is filled with pits that pincer worms tend to live in



And Quadrant F11, this area is right above the entrance to the third level

Tuesday, January 6, 2009

3d Links Awakening Quadrant update 56

Quadrant F9 is complete



Man, I'm just cranking these out lately, great start for the new year

3d Links Awakening Quadrant update 55

Quadrant E9 is complete



Once more with feeling. I. HATE. CLIFFS! not so bad this time around, needed to lower the elevation of quadrants E10 and F10 a bit, what I am really dreading is getting Martha's Bay to line up with both the prairie and the beach, since they are at radically different elevations.

3d Links Awakening Quadrant update 54

Quadrant F10 is complete



Not much here other then the first teleporter you find in your quest, which makes moving about the (rather large) island much less of a hassle.

(as a side note, apparently teleporter isn't a word according to blogger's spellchecker)

Monday, January 5, 2009

3d Links Awakening Quadrant update 53

Quadrant E10 is complete



This quadrant is located just East of the Mabe village shop and acts as the border between the village and the prairie.

Should I start doing Helix related updates as well? Or should I just continue to work in the dark, throwing out occasional teasers until I have a bit more to show?

Sunday, January 4, 2009

Normal LA updates will resume tomorrow, spent most of the week working on Helix models

Thursday, January 1, 2009

Technically it didn't make it last year...



::edit:: new version of the teaser, this one with the correct lighting


Monday, December 29, 2008

3d Links Awakening Character updates 9, 10, 11, and 12

Sorry for the delay, I have actually had these models ready to post for a few days but I have been busy visiting with family and friends.





Our first character up is the Like-Like, an enemy that want's nothing more then to eat your shields, forcing you to buy new ones.





Next up is the Goponga Cheep-Cheep, found in the Goponga swamp and in caves. I am just guessing for the name here, since I cant find them in any enemy list, and they look different from other Cheep-Cheeps in the game, they act differently too.

Normal Cheep-Cheeps are only found in side scrolling underwater segments and swim back and forth, Goponga Cheep-Cheeps are found in overhead areas and swim under the water with their fins sticking out (sorta like sharks) and leap out of the water to attack you.





Next is the Goponga Flower, I don't know if they are named for the swamp or if its the other way around. These flowers are annoyingly hard to kill, if I remember correctly only Bow-Wow and the flame rod can kill them.





Finally we have the Giant Goponga Flower, they are four times the size of a normal Goponga Flower, and have the ability to spit fire balls, or poison, or something roundish at you, they are just as hard to kill as normal Goponga Flowers.

The aforementioned Family visiting cut into my time working on Helix a lot more then I would have liked, sadly I believe it will be a no-show for this year.

I also have a really Awesome-Update™ coming Soon™, I may even put up a forum on the day of the Awesome-Update™ so that you may discuss the Awesome-Update™ amongst your selves.

It will be Awesome™