Friday, July 5, 2013

Link's Awakening 3D: Koholint Island Exploration

Alright, after roughly 48 hours of near continuous work, I am proud to offer a replacement to that old tech demo with the flying sword. I've thrown together 99% of the game areas into one explore-able environment complete with music. Its pretty much everything but the items, enemies, and the sidescrolling areas.

You can play it in your browser HERE.

Its not perfect, some textures and rooms have been lost and will need to be remade down the line, and some wall corners got corrupted, but its much better then what I originally gave you, and because I love you all so much I'm including the Unity 4 project files HERE for anyone that wants to mess around with it.

Also, the OST has been rehosted HERE.

Please let me know if you run into any issues with the Island Exploration, I will be happy to fix them in my down time from my other projects.

Wednesday, July 3, 2013

Link;s Awakening data

All the art assets for LA3D can be found here. They are self hosted now so they should never be lost again.
Unfortunately I lost my main hard drive a month ago and with it I'm pretty sure the tech demo is lost forever. I'll try to whip together a simple game to explore the island in Unity over the next few days to compensate.

Let's Discuss Super Smash Bros. 4



The first of the many irons I've got in the fire is out and ready to be viewed. I've got well over 16 hours worth of video content I am editing and should be posting soon. I've also got a bunch of modeling and game related work to show off soon.

I can't wait to show you all what I've been working on since going dark, the coming weeks and months will be very exciting!

Saturday, April 2, 2011

Human Carrier: Work in Progress 3


Texture done for now, wanted to keep it simple and pixilated, I'll probably come back and touch it up at a later date.


Next up I'll be working on an alien fighter.
As always, comments and crits are encouraged.

Sunday, March 13, 2011

Human Carrier: Work in Progress 2



Small update, Carrier completely unwrapped, working on the texture now.

Sunday, March 6, 2011

Human Carrier: Work in Progress 1


Working on a Human Carrier, trying to maintain the pointy aesthetic of the Dart between all human ships.


As you can see from the turnarounds, I still have to model the back bits, I have also included a dart for a size reference, the Carrier holds 8 Darts and can launch all at once via the 4 chutes on the underside of each side segment.

As always, click the pictures to embigafy, comments and crits are always welcome. I'll post another update once the back end is complete.

Sunday, February 13, 2011

Dart: Wireframes and Color schemes




If you watch my Deviant Art account you might have seen this model before, I finished it up a few months ago and it will serve as one of the main playable ships in one of our upcoming shooters. I've been experimenting with several different color schemes and right now I'm tweaking the red and silver with blue hexagons. Be sure to let me know what you think.

Polys: 1,434
Verts: 1,601
Completion Time: One Week

Wednesday, February 9, 2011

CORE Games Media Net

Hey guys! It's been a while, sorry for not posting more updates on the Rotunda thing, the laptop I was using for that crapped out a while back and I lost pretty much everything related to it, not really a big loss but I may get back to it in the future.

ANYWAY, I wanted to formally announce the CORE Games Media Net, basically me and my buddies down here in Florida have come together to form a group based around making games, skits, comics, let's plays, and generally just having fun, for those of you are more interested in the games aspect, we have several projects in the planning stages, most of which I can't talk about just yet, but in the coming days I will start uploading art work related to the one I have the most personal interest in. It will hopefully update every night I've worked on something, showing you my progress for the day, rather then just showing the completed model like with what I was doing for the LA3D stuff.

If you are interested in CORE Games in general, we have a blog, YouTube account, and a daily updated comic set up. For those who aren't interested in any of that, I will continue to update this blog with information, renders, etc for projects I am personally working on.

Please be aware that we are going to be in the process of moving over the next few days, so if you don't see any updates it will be because we don't have internet set up in the new place yet.

Ciao for now,
Mith

Thursday, October 21, 2010

Checking in and Rotunda part 1

Hey guys, long time no post. The shmup is currently underway but I'm waiting on concept/ref art at the moment, so I decided to whip up a quick map for Halo Custom Edition. Thought it would be fun to show you snapshots of it as I work.

To start off, here is a quick ms paint sketch of the level's layout


(Click for full size)

I actually sketched it out in a notebook first, but I don't have access to a scanner.

The map will have three floors, centered around a large pillar, the "bases" and flag spawns will be right next to each other on the second floor, but with a wall separating them forcing players to go around the long way.

Players have several paths they can take to get around the map:

They can jump down to the first floor which offers the shortest path between bases, but is effectively a kill zone offering no cover and plenty of places to be attacked from.

They can take the middle path, above and going around the edge of the first floor, this path is a longer route, but offers more cover and gives you a pretty good advantage over anyone on the first floor.

They can also take the outer path, a long curving hallway around the outside of the map. This is the longest route, but also the safest.

There are one way teleporters near both bases that lead to a small ledge on the third floor which holds a power weapon (Rocket Launcher on Slayer and Oddball, Sniper Rifle on Capture the Flag and King of the Hill)

This is a small sized map which should be great for 4 to 8 players.

I'll be back in a bit with the level blocked out and in game to test the layout.

Friday, August 27, 2010

3d Link's Awakening Level Data

So hey, arrived down here in Florida a week ago, just got my internet connection. To celebrate, have the LA3D level data! Overworld, Dungeons, Houses, and Caves all in .obj format, plus textures and music. Characters, Items, and Scenery will be posted later.

Been busy discussing potential projects with my friends down here, most likely going to be working on a Shump, with a Star Fox style arcade shooter on the back burner, I'll be posting progress on this projects as they develop just like LA3D, should be fun.