Monday, September 29, 2008

3Ds Link's Awakening Quadrent update 22

Update time! Again! This time its D13!



Oh man, we're so close to the tail cave! Other then that... not much here, oh well, maybe the next update will have a more interesting quadrant.

As usual I am unable to update on Tuesdays and Thursdays

Sunday, September 28, 2008

Super Special Awesome Background GO!

So I decided to make the trees pretty!

Have fun with this needlessly large picture while I work on more quadrants!


3Ds Link's Awakening Quadrent update 18 - 21

Alright, I missed last nights third update, so have four updates in one instead!



Quadrants B14, B15, C14, and C15 are complete. Now let me reiterate, I HATE cliffs and the elevation changes they incur. Oh well, only about 11 quadrants left for Tonorbo Shores.

Saturday, September 27, 2008

3Ds Link's Awakening Quadrent update 17

C13 is complete, whoo!



God it feels good to work on a quadrant without any cliffs or elevation changes! Here we have our first look at pits, we would have seen them in B13, but since it was completely changed, you don't see them until you are on your way to the Tail Cave.

Should have another update a little later

3d Links Awakening Scenery Update 1 - 9

Here are nine pieces of scenery to tide you over while I work on the next quadrant









3Ds Link's Awakening Quadrent update 16

Alright, quadrant B13 is complete!



Now, you are probably asking "But Mithos! It looks nothing like it does in the game! Why do you spread such hateful LIES?!" The answer is because the cliffs in this game SUCK! Take alook at the in game world map here: http://portfolio16.de/zelda/map4/map_en.htm at first it looks fine, but you will soon discover that trying to find the correct elevation of things based on the cliffs is an exersize unto madness itself! B13 is a prime example, it looks horrible in 3d due to how steep of hills I need to make, since this was a fairly unimportant quadrant I decided to make a brand new one, that actually looked good.

tl;dr: I hate the cliffs and they hate me



JUST LOOK AT THOSE CLIFFS! THAT VILLAGE IS LIKE A HUNDRED FEET UP OR SOMETHING! GAH!

Blarg

I hate cliffs.

Updates once I figure out how to make the areas drastic changes in elevation look good

Friday, September 26, 2008

3Ds Link's Awakening Quadrent update 15

Alright, quadrant A16 is complete!



Again, not much here, just a beach seed, but with this I've got the correct elevation for sea level, so I'm going back to all the A-x quadrants and fixing them up to reflect this

Wednesday, September 24, 2008

3Ds Link's Awakening Quadrent update 14

Tired, short update, Quadrant A15 complete, not a lot here, trademarked witty writing

Monday, September 22, 2008

3Ds Link's Awakening Quadrent update 13

Monday Night update, Quadrant A14 complete!



Again, not much here, just alot of steep cliffs to pass on our way to the beach



Toronbo Shores is a full 20 quadrants in size, not the largest area mind you, but still pretty big.

Just a head's up, starting tomorrow I begin my programming class at college, running from 7pm to 9:50pm Tuesdays and Thursdays, on top of my job which has me working from 9am to 5:30pm Monday through Friday. What does this mean? It means I probably will no longer be updating on Tuesdays and Thursdays, but I will do what I can to make more updates on the weekends to compensate!

See you Wednesday!