Thursday, October 21, 2010

Checking in and Rotunda part 1

Hey guys, long time no post. The shmup is currently underway but I'm waiting on concept/ref art at the moment, so I decided to whip up a quick map for Halo Custom Edition. Thought it would be fun to show you snapshots of it as I work.

To start off, here is a quick ms paint sketch of the level's layout


(Click for full size)

I actually sketched it out in a notebook first, but I don't have access to a scanner.

The map will have three floors, centered around a large pillar, the "bases" and flag spawns will be right next to each other on the second floor, but with a wall separating them forcing players to go around the long way.

Players have several paths they can take to get around the map:

They can jump down to the first floor which offers the shortest path between bases, but is effectively a kill zone offering no cover and plenty of places to be attacked from.

They can take the middle path, above and going around the edge of the first floor, this path is a longer route, but offers more cover and gives you a pretty good advantage over anyone on the first floor.

They can also take the outer path, a long curving hallway around the outside of the map. This is the longest route, but also the safest.

There are one way teleporters near both bases that lead to a small ledge on the third floor which holds a power weapon (Rocket Launcher on Slayer and Oddball, Sniper Rifle on Capture the Flag and King of the Hill)

This is a small sized map which should be great for 4 to 8 players.

I'll be back in a bit with the level blocked out and in game to test the layout.

Friday, August 27, 2010

3d Link's Awakening Level Data

So hey, arrived down here in Florida a week ago, just got my internet connection. To celebrate, have the LA3D level data! Overworld, Dungeons, Houses, and Caves all in .obj format, plus textures and music. Characters, Items, and Scenery will be posted later.

Been busy discussing potential projects with my friends down here, most likely going to be working on a Shump, with a Star Fox style arcade shooter on the back burner, I'll be posting progress on this projects as they develop just like LA3D, should be fun.

Sunday, July 18, 2010

3d Link's Awakening Final Update

And that's it! The Egg is complete, and with it, this nearly 2 year long project!





I had a lot of fun working on this, and would like to thank everyone who has followed me on this project, and everyone who has helped me.

I wish I could keep this going and make a full game out of it, but I lack the programming skills required to do so. Instead I am going to release the Soundtrack composed by the wonderful Dan Vithyavuthi for this project, as well as all my 3d models, maybe someone will find use for them.

I'm going to be on a temporary hiatus for a bit, as I am happy to announce that in August I will be moving from Washington to Orlando Florida to start an indie game company with some of my friends. I will also be doing more non-game projects, such as game reviews, let's plays, and a series about what I have learned as a game tester, in my free time. The hope is to get more active, get my name out there, and get some indie games released.

Links Awakening 3D OST vol 1
Songs can be found on YouTube as well

Note: Volume 1 of the OST contains all the songs Dan made before he had to quit due increasing work load from college. When he has the time I will commission him to finish up the remaining tracks and release them as Volume 2.

Models will be uploaded after they are cleaned up.

See you on the other side!
~MithosKuu

3d Link's Awakening Major Update 30

And bam! Level 8 - Turtle Rock is complete!
Click the two images below to enlargenate!

Perspective:




Top Down:



All that is left is the stupidly small Windfish Egg, which I will probably start and finish tonight.

Sunday, July 11, 2010

Checking in


Almost done with Turtle Rock, its been a draining task :P its friggen huge. I might get it done tonight, not sure. Plan to have Turtle Rock and the egg done this month, followed by a little present for those who have been following this project for so long, and a special announcement.

Tuesday, June 15, 2010

Mein Gott

Nintendo wins, forever.

I will get back to work on the eighth dungeon after I change my pants.

Sunday, June 6, 2010

Thanks

I want to thank every one for your kind support, with out it I doubt I would have gotten as far as I did, seriously, thank you all.

Right now I plan on finishing up the 8th dungeon in one mega post, followed by a short update with the egg, and download for all the model files, and a small thank you gift for every one who has been following this little adventure.

After that I'm going to take a break for a month or so. Fix up some issues with my social life, get some sorely needed exercise in, and do a lot of planning. Got a game idea that I think I can actually pull off, so I'll be saving up some funds so I can hire people to help me out with that, I might put up a donation button to help fund the thing but I would rather pay out of my own pocket ; ).

See you guys in a bit.

Tuesday, June 1, 2010

Stressed to Hell

Due to a variety of factors, including a borked social life, I'm going to be dropping off the internet for a bit. How long? No idea. What does this mean for LA3D? I might work on it here and there, but for the most part you may as well call it "on hold".

I am going to be honest, working on this thing all by my self for almost two years has left me drained, Dan is busy with college and doesn't have time to spend on a fan game, same with everyone who has attempted to program for me, more important things come up, and I honestly can't afford to hire some programmers full time to get this thing done. Do I want to quit? No, but at this point I think I would rather focus on things I can actually finish, Link's Awakening was a huge, complex game that had a full dev team working on it, not just one guy.

Again, lack of programmer support isn't the main reason why I'm going away for a bit, blame the BS that is my social life for that. For now, I'll probably finish up the eighth dungeon and maybe the egg, then release a pack of all the models I've completed, maybe someone who knows programming will be able to make use of it.

tl;dr: I'm stressed as Hell, putting LA3D on hold once I finish the last dungeon, will release a model pack, then I'm dropping off the internet for a bit.

Tuesday, May 25, 2010

3d Link's Awakening Dungeon Update 295-299

Level 8 - Turtle Rock quadrant D6 is complete



Level 8 - Turtle Rock quadrant D5 is complete



Level 8 - Turtle Rock quadrant E5 is complete



Level 8 - Turtle Rock quadrant F5 is complete



Level 8 - Turtle Rock quadrant G5 is complete

Sunday, May 9, 2010

3d Link's Awakening Dungeon Update 290-294

Level 8 - Turtle Rock quadrant H8 is complete


Level 8 - Turtle Rock quadrant H6 is complete



Level 8 - Turtle Rock quadrant G6 is complete



Level 8 - Turtle Rock quadrant F6 is complete



Level 8 - Turtle Rock quadrant E6 is complete