Thursday, October 21, 2010

Checking in and Rotunda part 1

Hey guys, long time no post. The shmup is currently underway but I'm waiting on concept/ref art at the moment, so I decided to whip up a quick map for Halo Custom Edition. Thought it would be fun to show you snapshots of it as I work.

To start off, here is a quick ms paint sketch of the level's layout


(Click for full size)

I actually sketched it out in a notebook first, but I don't have access to a scanner.

The map will have three floors, centered around a large pillar, the "bases" and flag spawns will be right next to each other on the second floor, but with a wall separating them forcing players to go around the long way.

Players have several paths they can take to get around the map:

They can jump down to the first floor which offers the shortest path between bases, but is effectively a kill zone offering no cover and plenty of places to be attacked from.

They can take the middle path, above and going around the edge of the first floor, this path is a longer route, but offers more cover and gives you a pretty good advantage over anyone on the first floor.

They can also take the outer path, a long curving hallway around the outside of the map. This is the longest route, but also the safest.

There are one way teleporters near both bases that lead to a small ledge on the third floor which holds a power weapon (Rocket Launcher on Slayer and Oddball, Sniper Rifle on Capture the Flag and King of the Hill)

This is a small sized map which should be great for 4 to 8 players.

I'll be back in a bit with the level blocked out and in game to test the layout.

3 comments:

ShadowLink said...

I was kinda hoping for LA3D........

ShadowLink said...

I was kinda hoping for LA3D........

Treasure Hunts said...

Hi, it's an amazing and interesting post.
Thank you.