Cave E9 is complete
Going to be a bit before we get back to the dungeons, the Prairie is a big place with lots of interiors.
Sunday, May 31, 2009
Tuesday, May 26, 2009
3d Links Awakening Major update 24
The Color Dungeon is complete, while it had some pretty good puzzles, the room design its self is very bland, as you will see in the over head shots.
Quadrant B1, I know quadrant E1 looks like the last room of the dungeon, but it is actually this one, where you can either get a tunic that doubles your sword strength or your defense.
Perspective shot of the dungeon.
Top down view of the dungeon, I think its supposed to look like a tunic. Also, this is the only dungeon in the game that actually has "Dungeon" in its name.
Next up is the Ukuku Prairie, followed by the Key Cavern.
Quadrant B1, I know quadrant E1 looks like the last room of the dungeon, but it is actually this one, where you can either get a tunic that doubles your sword strength or your defense.
Perspective shot of the dungeon.
Top down view of the dungeon, I think its supposed to look like a tunic. Also, this is the only dungeon in the game that actually has "Dungeon" in its name.
Next up is the Ukuku Prairie, followed by the Key Cavern.
3d Links Awakening Dungeon update 77-81
Level 0 - Color Dungeon quadrant D2 is complete.
Level 0 - Color Dungeon quadrant B3 is complete.
Level 0 - Color Dungeon quadrant B2 is complete.
Level 0 - Color Dungeon quadrant A2 is complete.
Level 0 - Color Dungeon quadrant A1 is complete.
Level 0 - Color Dungeon quadrant B3 is complete.
Level 0 - Color Dungeon quadrant B2 is complete.
Level 0 - Color Dungeon quadrant A2 is complete.
Level 0 - Color Dungeon quadrant A1 is complete.
Sunday, May 24, 2009
3d Links Awakening Dungeon update 72-76
Level 0 - Color Dungeon quadrant F1 is complete.
Level 0 - Color Dungeon quadrant E1 is complete.
Level 0 - Color Dungeon quadrant D3 is complete.
Level 0 - Color Dungeon quadrant C3 is complete.
Level 0 - Color Dungeon quadrant C2 is complete.
Level 0 - Color Dungeon quadrant E1 is complete.
Level 0 - Color Dungeon quadrant D3 is complete.
Level 0 - Color Dungeon quadrant C3 is complete.
Level 0 - Color Dungeon quadrant C2 is complete.
Thursday, May 21, 2009
3d Links Awakening Dungeon update 67-71
More quintuple updates, yay.
Level 0 - Color Dungeon quadrant E5 is complete.
Level 0 - Color Dungeon quadrant E4 is complete.
Level 0 - Color Dungeon quadrant E3 is complete.
Level 0 - Color Dungeon quadrant E2 is complete.
Level 0 - Color Dungeon quadrant F2 is complete.
Level 0 - Color Dungeon quadrant E5 is complete.
Level 0 - Color Dungeon quadrant E4 is complete.
Level 0 - Color Dungeon quadrant E3 is complete.
Level 0 - Color Dungeon quadrant E2 is complete.
Level 0 - Color Dungeon quadrant F2 is complete.
Monday, May 18, 2009
3d Links Awakening Dungeon update 62 - 66
Quintuple update is go!
Level 0 - Color Dungeon quadrant B4 is complete
Level 0 - Color Dungeon quadrant C4 is complete
Level 0 - Color Dungeon quadrant C5 is complete
Level 0 - Color Dungeon quadrant D4 is complete
Level 0 - Color Dungeon quadrant D5 is complete
Note to self: stop being lazy, post more updates.
Level 0 - Color Dungeon quadrant B4 is complete
Level 0 - Color Dungeon quadrant C4 is complete
Level 0 - Color Dungeon quadrant C5 is complete
Level 0 - Color Dungeon quadrant D4 is complete
Level 0 - Color Dungeon quadrant D5 is complete
Note to self: stop being lazy, post more updates.
Saturday, May 16, 2009
Wednesday, May 13, 2009
3d Links Awakening Dungeon update 59 & 60
Level 2 - Bottle Grotto quadrant SideScroller 3-1 is complete
Level 2 - Bottle Grotto quadrant SideScroller 3-2 is complete
That does it for the Bottle Grotto, next up is Level 0 - the Color Dungeon.
Level 2 - Bottle Grotto quadrant SideScroller 3-2 is complete
That does it for the Bottle Grotto, next up is Level 0 - the Color Dungeon.
3d Links Awakening Dungeon update 57 & 58
Level 2 - Bottle Grotto quadrant SideScroller 2-1 is complete
Level 2 - Bottle Grotto quadrant SideScroller 2-2 is complete
Level 2 - Bottle Grotto quadrant SideScroller 2-2 is complete
Tuesday, May 12, 2009
3d Links Awakening Dungeon update 56
Level 2 - Bottle Grotto quadrant SS1-2 is complete.
I actually finished this yesterday, but my mouse crapped out on me. Just got back home with a new one.
I actually finished this yesterday, but my mouse crapped out on me. Just got back home with a new one.
Monday, May 11, 2009
3d Links Awakening Dungeon update 55
Level 2 - Bottle Grotto quadrant SS1-1 is complete.
Not sure what texture I'll end up using for the spikes, I went with pink/purple for now 'cuz it looked cool.
Finished up the latest Spyro game, the only other thing I'm working on at the moment is ideas for a comic/movie, so updates should be picking up.
Not sure what texture I'll end up using for the spikes, I went with pink/purple for now 'cuz it looked cool.
Finished up the latest Spyro game, the only other thing I'm working on at the moment is ideas for a comic/movie, so updates should be picking up.
Thursday, May 7, 2009
3d Links Awakening Major update 23
Alright, the Bottle Grotto (sans Side Scrolling areas) is complete!
Level 2 - Bottle Grotto quadrant F4 is complete.
Level 2 - Bottle Grotto quadrant F3 is complete.
Level 2 - Bottle Grotto quadrant E3 is complete.
Top down view of the grotto, click image for full size.
Perspective view of the grotto, click image for full size.
Time for more info on the game play feature I mentioned last update!
My plan is to have two game modes: (You chose which mode to use when starting a new game)
DX mode (the default mode)
and
Classic mode
What is Classic mode? If I am unable to get everything else implemented, then Classic mode turns all the graphics grayscale, imitating the look of the original game boy game. But thats not all I want in Classic mode, some of the other changes I want are:
- Sprites, DX mode will use 3d models for everything, while Classic mode uses Sprites for everything.
- Color Dungeon, the Color Dungeon will only be available in DX mode.
- Music, Classic mode will use the original music, while DX mode will used remixed music (maybe, might just let you switch between the two via options menu)
- Glitches, Classic mode will include more glitches then DX mode, like the screen warp glitch and the glitch dungeon.
Level 2 - Bottle Grotto quadrant F4 is complete.
Level 2 - Bottle Grotto quadrant F3 is complete.
Level 2 - Bottle Grotto quadrant E3 is complete.
Top down view of the grotto, click image for full size.
Perspective view of the grotto, click image for full size.
Time for more info on the game play feature I mentioned last update!
My plan is to have two game modes: (You chose which mode to use when starting a new game)
DX mode (the default mode)
and
Classic mode
What is Classic mode? If I am unable to get everything else implemented, then Classic mode turns all the graphics grayscale, imitating the look of the original game boy game. But thats not all I want in Classic mode, some of the other changes I want are:
- Sprites, DX mode will use 3d models for everything, while Classic mode uses Sprites for everything.
- Color Dungeon, the Color Dungeon will only be available in DX mode.
- Music, Classic mode will use the original music, while DX mode will used remixed music (maybe, might just let you switch between the two via options menu)
- Glitches, Classic mode will include more glitches then DX mode, like the screen warp glitch and the glitch dungeon.
Tuesday, May 5, 2009
3d Links Awakening Dungeon update 51-54
Sorry for the sporadic updates lately, I've been pretty distracted these last few days (*coughSpyrocough*) and my internet connection has been less then reliable. I have not forgotten to work on LA, and I have not given up (if I did give up, I would make a post saying so) I've just been enjoying some good games... and doing some model work for another project that I cannot talk about right now.
Level 2 - Bottle Grotto quadrant D1 is complete
Level 2 - Bottle Grotto quadrant E1 is complete
Level 2 - Bottle Grotto quadrant F1 is complete
Level 2 - Bottle Grotto quadrant E2 is complete
I've got an idea for a neat little gameplay option that surprisingly no one has mentioned yet that I would really love to implement, whether or not it makes it in, or how expansive it will be, is yet to be seen.
Level 2 - Bottle Grotto quadrant D1 is complete
Level 2 - Bottle Grotto quadrant E1 is complete
Level 2 - Bottle Grotto quadrant F1 is complete
Level 2 - Bottle Grotto quadrant E2 is complete
I've got an idea for a neat little gameplay option that surprisingly no one has mentioned yet that I would really love to implement, whether or not it makes it in, or how expansive it will be, is yet to be seen.
Friday, May 1, 2009
3d Links Awakening Dungeon Update 46 - 50
More update! Woo!
Level 2 - Bottle Grotto quadrant B3 is complete
Level 2 - Bottle Grotto quadrant B2 is complete
Level 2 - Bottle Grotto quadrant B1 is complete
Level 2 - Bottle Grotto quadrant B3 is complete
Level 2 - Bottle Grotto quadrant B2 is complete
Level 2 - Bottle Grotto quadrant B1 is complete
Level 2 - Bottle Grotto quadrant A1 is complete
Level 2 - Bottle Grotto quadrant C1 is complete
Only 6 quadrants and 6 side scrolling areas left!
3d Links Awakening Dungeon Update 41 - 45
Been having some connection problems lately, should be fixed now.
Level 2 - Bottle Grotto quadrant E6 is complete.
Level 2 - Bottle Grotto quadrant E6 is complete.
Level 2 - Bottle Grotto quadrant F6 is complete
Level 2 - Bottle Grotto quadrant F5 is complete
Level 2 - Bottle Grotto quadrant A4 is complete
Level 2 - Bottle Grotto quadrant A3 is complete
More updates shortly.
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