I will be attending tonights Halo 3: ODST launch party at the seattle experiance music project, if any readers are going feel free to say hi, I will be wearing a black trench coat and a white top hat, so I should be pretty hard to miss.
Q. Are you planning to do the Oracle games sometime after Awakening?
A. Short answer, No. Long answer, I would love to but there are just too many problems involved with making them that I don't want to attempt to solve.
1. The Overworld(s) One of the biggest problems is the Overworlds. There are seven (7) of them! Labrynna Present, Labrynna Past, Holodrum Spring, Holodrum Summer, Holodrum Fall, Holodrum Winter, and Subrosia. Look how long it took me to make one overworld, then multiply that by 7! And then theres the fact that I would have to cut up each area of Holodrum just so I can have peices of each season visible at the same time.
Possible Sollution: I would need a much bigger team of modelers and programmers.
2. The Linked game. I have no idea how the password system works.
Possible Sollution: Find out how the password system works.
3. The Caves. While working on Link's Awakening, I have the benefit of being able to use this super awesome map which includeds all the dungeons and caves, I just click on an entrance on the overworld and it takes me to the interior. I don't have that with OoA/S, I have maps of the overworlds and the dungeons, but nothing on the caves.
Possible Sollution: Find a way to rip all the caves and interiors from both games.
Q. When will the game be released?
A. Hopefully sometime late 09 - early 010, but I don't have a good track record with ETA's