Monday, April 27, 2009

3d Links Awakening Dungeon update 39 & 40

Level 2 - Bottle Grotto quadrant D7 is complete



Level 2 - Bottle Grotto quadrant E7 is complete



By default all red switch blocks are in the raised position and all blue switch blocks are in the lowered position. (Are you tired of me talking about switch blocks yet?)

Sunday, April 26, 2009

3d Links Awakening Dungeon update 38

Level 2 - Bottle Grotto Quadrant D6 is complete.



Those red squares are the other color of switch block, whenever the Red blocks are raised, the blue blocks will be lowered, and vice versa. While this is a little more helpful to the player then the original monotone blocks, it makes the programmers job MUCH easier, they don't have to guess which set the blocks belong to.

Saturday, April 25, 2009

3d Links Awakening Dungeon update 36 & 37

Level 2 - Bottle Grotto quadrant C6 is complete.



Slight change from the original game, we will be using the Ages/Seasons red and blue switch blocks instead of the originals monotone switch blocks. What are switch blocks? Simple, there are a set of red blocks and a set of blue blocks, one set will be raised (meaning you can't walk over them) and the other will be lowered, and you hit a switch to lower/raise them, in the original game both sets were blue.

Level 2 - Bottle Grotto quadrant C7 is complete.

Thursday, April 23, 2009

3d Links Awakening Dungeon update 35

Level 2 - Bottle Grotto quadrant A5 is complete.

FAQ

I've already answered this before, but since that post is now lost in the great abyss that is the archives, I'm answering it again (and adding an FAQ to the bottom of the page)

Q.
Are you planning to do the Oracle games sometime after Awakening?

A.
Short answer, No.
Long answer, I would love to but there are just too many problems involved with making them that I don't want to attempt to solve.

1. The Overworld(s)
One of the biggest problems is the Overworlds. There are seven (7) of them! Labrynna Present, Labrynna Past, Holodrum Spring, Holodrum Summer, Holodrum Fall, Holodrum Winter, and Subrosia. Look how long it took me to make one overworld, then multiply that by 7! And then theres the fact that I would have to cut up each area of Holodrum just so I can have peices of each season visible at the same time.

Possible Sollution: I would need a much bigger team of modelers and programmers.

2. The Linked game.
I have no idea how the password system works.

Possible Sollution: Find out how the password system works.

3. The Caves.
While working on Link's Awakening, I have the benefit of being able to use this super awesome map which includeds all the dungeons and caves, I just click on an entrance on the overworld and it takes me to the interior. I don't have that with OoA/S, I have maps of the overworlds and the dungeons, but nothing on the caves.

Possible Sollution: Find a way to rip all the caves and interiors from both games.



There are other problems, but these are the three biggest ones, if I could solve them then I might consider making the Oracle games, so it could happen, its just not likely.

But thats not to say some parts from the Oracle games won't be popping up in LA...

Wednesday, April 22, 2009

3d Links Awakening Dungeon update 34

Level 2 - Bottle Grotto quadrant A6 is complete



As a bonus, here is a shot comparing the size of a room in Link's Awakening, with a dungeon room from the Oracles Series.



(Note: In the Oracle games, the overworld uses the 10x8 room, the 15x11 room is only used in dungeons)

3d Links Awakening Dungeon update 33

Level 2 - Bottle Grotto quadrant B6 is complete.

Tuesday, April 21, 2009

3d Links Awakening Dungeon update 32

Level 2 - Bottle Grotto quadrant B7 is complete.

3d Links Awakening Interior update 23&24

The Swamp Cave (A3 & B3) is complete.





Next up is the Bottle Grotto

3d Links Awakening Interior update 22

Interior quadrant A4 is complete.



If I remember correctly, this is the home of Mr. Write who plays apart in the trading sequence.