Hey guys, long time no post. The shmup is currently underway but I'm waiting on concept/ref art at the moment, so I decided to whip up a quick map for Halo Custom Edition. Thought it would be fun to show you snapshots of it as I work.
To start off, here is a quick ms paint sketch of the level's layout
(Click for full size)
I actually sketched it out in a notebook first, but I don't have access to a scanner.
The map will have three floors, centered around a large pillar, the "bases" and flag spawns will be right next to each other on the second floor, but with a wall separating them forcing players to go around the long way.
Players have several paths they can take to get around the map:
They can jump down to the first floor which offers the shortest path between bases, but is effectively a kill zone offering no cover and plenty of places to be attacked from.
They can take the middle path, above and going around the edge of the first floor, this path is a longer route, but offers more cover and gives you a pretty good advantage over anyone on the first floor.
They can also take the outer path, a long curving hallway around the outside of the map. This is the longest route, but also the safest.
There are one way teleporters near both bases that lead to a small ledge on the third floor which holds a power weapon (Rocket Launcher on Slayer and Oddball, Sniper Rifle on Capture the Flag and King of the Hill)
This is a small sized map which should be great for 4 to 8 players.
I'll be back in a bit with the level blocked out and in game to test the layout.
Thursday, October 21, 2010
Friday, August 27, 2010
3d Link's Awakening Level Data
So hey, arrived down here in Florida a week ago, just got my internet connection. To celebrate, have the LA3D level data! Overworld, Dungeons, Houses, and Caves all in .obj format, plus textures and music. Characters, Items, and Scenery will be posted later.
Been busy discussing potential projects with my friends down here, most likely going to be working on a Shump, with a Star Fox style arcade shooter on the back burner, I'll be posting progress on this projects as they develop just like LA3D, should be fun.
Been busy discussing potential projects with my friends down here, most likely going to be working on a Shump, with a Star Fox style arcade shooter on the back burner, I'll be posting progress on this projects as they develop just like LA3D, should be fun.
Sunday, July 18, 2010
3d Link's Awakening Final Update
And that's it! The Egg is complete, and with it, this nearly 2 year long project!
I had a lot of fun working on this, and would like to thank everyone who has followed me on this project, and everyone who has helped me.
I wish I could keep this going and make a full game out of it, but I lack the programming skills required to do so. Instead I am going to release the Soundtrack composed by the wonderful Dan Vithyavuthi for this project, as well as all my 3d models, maybe someone will find use for them.
I'm going to be on a temporary hiatus for a bit, as I am happy to announce that in August I will be moving from Washington to Orlando Florida to start an indie game company with some of my friends. I will also be doing more non-game projects, such as game reviews, let's plays, and a series about what I have learned as a game tester, in my free time. The hope is to get more active, get my name out there, and get some indie games released.
Links Awakening 3D OST vol 1
Songs can be found on YouTube as well
Note: Volume 1 of the OST contains all the songs Dan made before he had to quit due increasing work load from college. When he has the time I will commission him to finish up the remaining tracks and release them as Volume 2.
Models will be uploaded after they are cleaned up.
See you on the other side!
~MithosKuu
I had a lot of fun working on this, and would like to thank everyone who has followed me on this project, and everyone who has helped me.
I wish I could keep this going and make a full game out of it, but I lack the programming skills required to do so. Instead I am going to release the Soundtrack composed by the wonderful Dan Vithyavuthi for this project, as well as all my 3d models, maybe someone will find use for them.
I'm going to be on a temporary hiatus for a bit, as I am happy to announce that in August I will be moving from Washington to Orlando Florida to start an indie game company with some of my friends. I will also be doing more non-game projects, such as game reviews, let's plays, and a series about what I have learned as a game tester, in my free time. The hope is to get more active, get my name out there, and get some indie games released.
Links Awakening 3D OST vol 1
Songs can be found on YouTube as well
Note: Volume 1 of the OST contains all the songs Dan made before he had to quit due increasing work load from college. When he has the time I will commission him to finish up the remaining tracks and release them as Volume 2.
Models will be uploaded after they are cleaned up.
See you on the other side!
~MithosKuu
3d Link's Awakening Major Update 30
And bam! Level 8 - Turtle Rock is complete!
Click the two images below to enlargenate!
Perspective:
Top Down:
All that is left is the stupidly small Windfish Egg, which I will probably start and finish tonight.
Click the two images below to enlargenate!
Perspective:
Top Down:
All that is left is the stupidly small Windfish Egg, which I will probably start and finish tonight.
Sunday, July 11, 2010
Checking in
Almost done with Turtle Rock, its been a draining task :P its friggen huge. I might get it done tonight, not sure. Plan to have Turtle Rock and the egg done this month, followed by a little present for those who have been following this project for so long, and a special announcement.
Tuesday, June 15, 2010
Mein Gott
Nintendo wins, forever.
I will get back to work on the eighth dungeon after I change my pants.
I will get back to work on the eighth dungeon after I change my pants.
Sunday, June 6, 2010
Thanks
I want to thank every one for your kind support, with out it I doubt I would have gotten as far as I did, seriously, thank you all.
Right now I plan on finishing up the 8th dungeon in one mega post, followed by a short update with the egg, and download for all the model files, and a small thank you gift for every one who has been following this little adventure.
After that I'm going to take a break for a month or so. Fix up some issues with my social life, get some sorely needed exercise in, and do a lot of planning. Got a game idea that I think I can actually pull off, so I'll be saving up some funds so I can hire people to help me out with that, I might put up a donation button to help fund the thing but I would rather pay out of my own pocket ; ).
See you guys in a bit.
Right now I plan on finishing up the 8th dungeon in one mega post, followed by a short update with the egg, and download for all the model files, and a small thank you gift for every one who has been following this little adventure.
After that I'm going to take a break for a month or so. Fix up some issues with my social life, get some sorely needed exercise in, and do a lot of planning. Got a game idea that I think I can actually pull off, so I'll be saving up some funds so I can hire people to help me out with that, I might put up a donation button to help fund the thing but I would rather pay out of my own pocket ; ).
See you guys in a bit.
Tuesday, June 1, 2010
Stressed to Hell
Due to a variety of factors, including a borked social life, I'm going to be dropping off the internet for a bit. How long? No idea. What does this mean for LA3D? I might work on it here and there, but for the most part you may as well call it "on hold".
I am going to be honest, working on this thing all by my self for almost two years has left me drained, Dan is busy with college and doesn't have time to spend on a fan game, same with everyone who has attempted to program for me, more important things come up, and I honestly can't afford to hire some programmers full time to get this thing done. Do I want to quit? No, but at this point I think I would rather focus on things I can actually finish, Link's Awakening was a huge, complex game that had a full dev team working on it, not just one guy.
Again, lack of programmer support isn't the main reason why I'm going away for a bit, blame the BS that is my social life for that. For now, I'll probably finish up the eighth dungeon and maybe the egg, then release a pack of all the models I've completed, maybe someone who knows programming will be able to make use of it.
tl;dr: I'm stressed as Hell, putting LA3D on hold once I finish the last dungeon, will release a model pack, then I'm dropping off the internet for a bit.
I am going to be honest, working on this thing all by my self for almost two years has left me drained, Dan is busy with college and doesn't have time to spend on a fan game, same with everyone who has attempted to program for me, more important things come up, and I honestly can't afford to hire some programmers full time to get this thing done. Do I want to quit? No, but at this point I think I would rather focus on things I can actually finish, Link's Awakening was a huge, complex game that had a full dev team working on it, not just one guy.
Again, lack of programmer support isn't the main reason why I'm going away for a bit, blame the BS that is my social life for that. For now, I'll probably finish up the eighth dungeon and maybe the egg, then release a pack of all the models I've completed, maybe someone who knows programming will be able to make use of it.
tl;dr: I'm stressed as Hell, putting LA3D on hold once I finish the last dungeon, will release a model pack, then I'm dropping off the internet for a bit.
Tuesday, May 25, 2010
3d Link's Awakening Dungeon Update 295-299
Level 8 - Turtle Rock quadrant D6 is complete
Level 8 - Turtle Rock quadrant D5 is complete
Level 8 - Turtle Rock quadrant E5 is complete
Level 8 - Turtle Rock quadrant F5 is complete
Level 8 - Turtle Rock quadrant G5 is complete
Level 8 - Turtle Rock quadrant D5 is complete
Level 8 - Turtle Rock quadrant E5 is complete
Level 8 - Turtle Rock quadrant F5 is complete
Level 8 - Turtle Rock quadrant G5 is complete
Sunday, May 9, 2010
3d Link's Awakening Dungeon Update 290-294
Level 8 - Turtle Rock quadrant H8 is complete
Level 8 - Turtle Rock quadrant H6 is complete
Level 8 - Turtle Rock quadrant G6 is complete
Level 8 - Turtle Rock quadrant F6 is complete
Level 8 - Turtle Rock quadrant E6 is complete
Level 8 - Turtle Rock quadrant H6 is complete
Level 8 - Turtle Rock quadrant G6 is complete
Level 8 - Turtle Rock quadrant F6 is complete
Level 8 - Turtle Rock quadrant E6 is complete
Monday, May 3, 2010
So yeah
As you may have guessed, I've been busy lately, I actually just got back from a trip to Florida (I never wish to return to the George Bush International airport in Texas) New posts once I recover from the jet lag.
Saturday, April 17, 2010
3d Link's Awakening Dungeon Update 285-289
Level 8 - Turtle Rock quadrant E7 is complete
Level 8 - Turtle Rock quadrant E8 is complete
Level 8 - Turtle Rock quadrant F7 is complete
Level 8 - Turtle Rock quadrant G7 is complete
Level 8 - Turtle Rock quadrant H7 is complete
Still got two more updates to do.
Level 8 - Turtle Rock quadrant E8 is complete
Level 8 - Turtle Rock quadrant F7 is complete
Level 8 - Turtle Rock quadrant G7 is complete
Level 8 - Turtle Rock quadrant H7 is complete
Still got two more updates to do.
Monday, April 12, 2010
Whars teh updatez?!
Yeah, sorry, I have the updates for the last two weeks finished and rendered, I've just been too busy (read: lazy) to upload them, I will try to remember to do so once I get off work.
In the mean time, why not check out this interview Dan and I did with Bored of Games.
In the mean time, why not check out this interview Dan and I did with Bored of Games.
Wednesday, March 31, 2010
Good news everybody! [[April Fools]]
I wasn't supposed to tell you this, but I'm too excited! Last week, Nintendo Co. LTD. (Nintendo of Japan) contacted me with an offer to develop LA3D as a launch title for the newly announced Nintendo 3DS, which, of course, I accepted. So what does this mean? Unfortunetly, it means I won't be allowed to post in progress shots of everything as it is made, and LA3D will not be released on the PC or Mac, but it will be released along with the 3DS and it will be taking full advantage of the systems 3D capabilities!
I would say more, but I'm under a pretty strict NDA, so I have to keep my mouth shut until E3, see you there!
April Fools!
Sunday, March 28, 2010
3d Link's Awakening Dungeon Update 280-284
Level 8 - Turtle Rock quadrant B5 is complete
Level 8 - Turtle Rock quadrant B7 is complete
Level 8 - Turtle Rock quadrant A7 is complete
Level 8 - Turtle Rock quadrant A6 is complete
Level 8 - Turtle Rock quadrant A8 is complete
Level 8 - Turtle Rock quadrant B7 is complete
Level 8 - Turtle Rock quadrant A7 is complete
Level 8 - Turtle Rock quadrant A6 is complete
Level 8 - Turtle Rock quadrant A8 is complete
Sunday, March 21, 2010
No update today
Busy working on the engine, trying to figure out how to implement the overworld.
I'm thinking instead of having the entire island loaded as one big area, I'll separate it into chunks based off of the in game areas (village, forest, beach, etc) would mean smaller load times and it would increase performance on older computers, thoughts?
Also, once I get the basic mechanics implemented, I will probably put up a public alpha for feedback on the movement, physics, controls, etc. (this will not be the beta that I have planned for later, which will basically be the actual game up til the first dungeon) The public alpha (and all subsequent releases) will be PC and Mac compatible, and will come in both downloadable and web based forms.
I'm thinking instead of having the entire island loaded as one big area, I'll separate it into chunks based off of the in game areas (village, forest, beach, etc) would mean smaller load times and it would increase performance on older computers, thoughts?
Also, once I get the basic mechanics implemented, I will probably put up a public alpha for feedback on the movement, physics, controls, etc. (this will not be the beta that I have planned for later, which will basically be the actual game up til the first dungeon) The public alpha (and all subsequent releases) will be PC and Mac compatible, and will come in both downloadable and web based forms.
Sunday, March 14, 2010
Eagle's Tower Contest final talley
Before we being, I have to say, I am disappointed in some of you. I approve every comment before it will appear on the site, and for the most part the only comments I reject are spam comments made to 3 month old posts, but during this contest I rejected multiple comments talking about how bad entry 2 was and some telling the creator to "go kill himself". This is not cool guys.
Constructive criticism is always welcome, but this is a project blog for a remake of an E rated game, hateful comments and out right attacks against people will not be appreciated. The fact that you will be able to easily change any texture in the game on release just makes this all the more pathetic. If you don't like something say it without being a dick or don't say it at all.
In light of this and other reasons, there won't be any more polls/contests for a while.
With that out of the way, here are our final numbers for the contest:
Entry 1: 28 votes
Entry 2: 121 votes
Entry 3: 124 votes
Entry 4: 10 votes
Entry 5: 30 votes
Which makes Entry 3 by Paolo our winner! Congratulations Paolo!
For those wondering, here are the reasons why I chose each finalist:
1. Interesting design, even if it is lacking in some detail, supprisingly, the only submission I got with an Eagle in the center.
2. While all other submissions where in shades of green and mostly contained references to the Wind Fish, this one took a completely separate route, and actually got me thinking about having some form of thunder storm going on during the battle. Although I would probably make the raindrops swirling towards the center instead of straight up and down (and maybe a new cloud) this submission was chosen for its originality, and not as a joke as some have assumed.
3. A really great, if traditional, submission. It fits in with the rest of the tower really well and has a great central design.
4. Another design that doesn't follow the Wind Fish/Eagle style that most went with. Rather simple, but I like it, might work better on a light house or in some form of sun temple...
5. My personal favorite, a really great design and an awesome take on the Wind Fish, only real problem is the outer bricks don't blend well with the rest of the tower, but I would love to use this Wind Fish design elsewhere, maybe in the egg...
Nils, Roland, Mr. Burgundy, and Katie, with your permission, I would like to find other places in the game where your textures would fit.
Constructive criticism is always welcome, but this is a project blog for a remake of an E rated game, hateful comments and out right attacks against people will not be appreciated. The fact that you will be able to easily change any texture in the game on release just makes this all the more pathetic. If you don't like something say it without being a dick or don't say it at all.
In light of this and other reasons, there won't be any more polls/contests for a while.
With that out of the way, here are our final numbers for the contest:
Entry 1: 28 votes
Entry 2: 121 votes
Entry 3: 124 votes
Entry 4: 10 votes
Entry 5: 30 votes
Which makes Entry 3 by Paolo our winner! Congratulations Paolo!
For those wondering, here are the reasons why I chose each finalist:
1. Interesting design, even if it is lacking in some detail, supprisingly, the only submission I got with an Eagle in the center.
2. While all other submissions where in shades of green and mostly contained references to the Wind Fish, this one took a completely separate route, and actually got me thinking about having some form of thunder storm going on during the battle. Although I would probably make the raindrops swirling towards the center instead of straight up and down (and maybe a new cloud) this submission was chosen for its originality, and not as a joke as some have assumed.
3. A really great, if traditional, submission. It fits in with the rest of the tower really well and has a great central design.
4. Another design that doesn't follow the Wind Fish/Eagle style that most went with. Rather simple, but I like it, might work better on a light house or in some form of sun temple...
5. My personal favorite, a really great design and an awesome take on the Wind Fish, only real problem is the outer bricks don't blend well with the rest of the tower, but I would love to use this Wind Fish design elsewhere, maybe in the egg...
Nils, Roland, Mr. Burgundy, and Katie, with your permission, I would like to find other places in the game where your textures would fit.
3d Link's Awakening Dungeon Update 275-279
Monday, March 8, 2010
Sunday, March 7, 2010
Eagle's Tower Contest Finalists
Alright, thank you to everyone who participated in this contest! I have selected my five favorite submissions, and now its time for you, the readers, to vote on which will be used in the final version of LA3D!
I know which one I would like to use, but I would rather base the decision on the views of the players, not just one person.
So here you go, listed in no particular order, find the Entry you like best and vote in the poll to the right!
Entry 1 by Nils:
Entry 2 by Roland:
I know which one I would like to use, but I would rather base the decision on the views of the players, not just one person.
So here you go, listed in no particular order, find the Entry you like best and vote in the poll to the right!
Entry 1 by Nils:
Entry 2 by Roland:
Sunday, February 28, 2010
Contest time!
Alright, let's have a little fun! I'm not exactly super happy with the texture I'm using for the top of the Eagle's Tower (where you fight the boss), so I'm going to hold a little contest!
At the bottom of the post you will find the texture I am currently using for the top of the tower, along with a blank template showing the outlines of the tower. All you have to do is take that template and make a new texture.
-All textures must be 128x128 pixels in size
-Supported formats are .bmp .gif .jpg and .png
-No profanity or "NSFW" imagery
Once you have made your texture, either email it to me at lordmithos@gmail.com with the words "LA3D Contest" somewhere in the subject line OR upload it to imageshack then post it in the comments!
You have until Noon PST on Sunday the Seventh to submit your texture, after that I will select the five best textures and make a poll for you to vote on the winner!
-1st place texture gets used in LA3D
-2nd-5th place winners get to feel good about being in the top 5!
Good luck and have fun!
Current texture
Template
At the bottom of the post you will find the texture I am currently using for the top of the tower, along with a blank template showing the outlines of the tower. All you have to do is take that template and make a new texture.
-All textures must be 128x128 pixels in size
-Supported formats are .bmp .gif .jpg and .png
-No profanity or "NSFW" imagery
Once you have made your texture, either email it to me at lordmithos@gmail.com with the words "LA3D Contest" somewhere in the subject line OR upload it to imageshack then post it in the comments!
You have until Noon PST on Sunday the Seventh to submit your texture, after that I will select the five best textures and make a poll for you to vote on the winner!
-1st place texture gets used in LA3D
-2nd-5th place winners get to feel good about being in the top 5!
Good luck and have fun!
Current texture
Template
3d Link's Awakening Dungeon Update 274
3d Link's Awakening Major Update 29
Saturday, February 27, 2010
3d Link's Awakening Dungeon Update 270 - 273
Level 7 - Eagle's Tower floor 3 quadrant C3A is complete
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