Saturday, September 27, 2008

3Ds Link's Awakening Quadrent update 16

Alright, quadrant B13 is complete!



Now, you are probably asking "But Mithos! It looks nothing like it does in the game! Why do you spread such hateful LIES?!" The answer is because the cliffs in this game SUCK! Take alook at the in game world map here: http://portfolio16.de/zelda/map4/map_en.htm at first it looks fine, but you will soon discover that trying to find the correct elevation of things based on the cliffs is an exersize unto madness itself! B13 is a prime example, it looks horrible in 3d due to how steep of hills I need to make, since this was a fairly unimportant quadrant I decided to make a brand new one, that actually looked good.

tl;dr: I hate the cliffs and they hate me



JUST LOOK AT THOSE CLIFFS! THAT VILLAGE IS LIKE A HUNDRED FEET UP OR SOMETHING! GAH!

1 comment:

Viti said...

By the way, it's looks so good. I like this cliffs xD. ¿Have you think in Mt. Tamaranch? It's a pretty big cliff too xDDDD.