Wednesday, September 17, 2008

3d Links Awakening Character update 2b

Alright, I have gone back and redone the Link model from scratch, if there are no major complaints, then tomorrow's update will be the textured model



A profile shot of the head, not sure how much I like the nose, but that can be removed without any trouble



Here we have a few different views of the model



I figured it would help to have a view of how big he might actually be, you probably won't ever see him as big as in the renders I have been posting.

As last time, voice your complaints, concerns, approvals, etc in the comments section or vote in the new poll I am about to put it, just keep in mind how big he will actually appear on screen

5 comments:

Anonymous said...

This one is much much much much much better than the last, but something is still off. I think it's his nose. I can't quite tell since he isn't textured, but I think his nose needs to be moved further up on his head and shrunken very slightly. I mean VERY slightly. I love everything else that you've done. Keep it coming!

Anonymous said...

Yes this is extremely better. I really like it. Its so close to perfect. His nose is off, but in the tinier renders its close to perfect. Maybe make it 20% smaller and it'd look better. Hope it comes out awesome ^_^

Anonymous said...

Everything is great except the arms. Looks like plumbing. Simplify them.

Everyones going on about the nose but its fine. Those arms are making it look off.

Keep up the great work.

Anonymous said...

As the last person said, the arms are what need the work. they kill the whole model in my opinion. Everything else is looking good. The Problem with the arms is they are too long for the type of character, if he were to straighten them out they would drag the ground. So shorten them and don't make them bent like that it would look much more natural.

Anonymous said...

As the last person said, the arms are what need the work. they kill the whole model in my opinion. Everything else is looking good. The Problem with the arms is they are too long for the type of character, if he were to straighten them out they would drag the ground. So shorten them and don't make them bent like that it would look much more natural.