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Rather then make the entire tower spin around, using the Eagle Key will instead create a bridge leading into the tower.
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The entire Eastern Tal Tal Mountain Range, I removed the top and bottom parts of the image (wasn't anything there) to try and cut down on file size, click the image for full view.
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Koholint Island as it stands now, again, click on the image for full view.
Next area is the Western Tal Tal Mountain Range.
::EDIT::
Turns out the Koholint Island picture is too big (file size) so blogger is automaticly resizing the full view picture, anyone know where I can host a 10+MB picture?
4 comments:
Truly amazing job. I'm speechless to see how well you made the transition to 3D. How much work you've done on engine and characters btw?
I failed beginners C++, I can't code for squat, Ryan is doing all the coding, so you would have to ask him about engine progress.
As for characters, only Link and a few enemies are complete, right now I am focusing all my effort on the island, once it is done I will take a little break to work out what models will be needed for the beta, and get to work on them.
Good Job! I watch your progress since the beach. And it is wonderful. Thank you for your work!
"Next step: make a modified version of Link’s Awakening that can be played from a behind-the-shoulder perspective. (We’ll have to keep the top-down view as an option, in order to be able to solve some of the puzzles.)"
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