Quadrant I5 is complete
I noticed the last few update numbers were off, so I fixed them up, another thing I just realized is I need to figure out how the height changes in the terrain will affect arrows and other projectiles, I want to make as little game play changes as possible, but between having arrows getting stuck in hills or magically changing height, I may have to go with the game play option...
Wednesday, March 4, 2009
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1 comment:
This may be tough to implement, but how about arrows that bend through the air, that arch down (or up) to the player?
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